Skip to main content

Trying out FlightGear - Initial comments

As promised in my previous post, here are my initial comments on FlightGear.

The installation of FlightGear went like a breeze. FlightGear is cross platform, so it requires OpenAL and OpenGL. So make sure that your graphics card supports OpenGL.

The first thing that struck me when I saw the manual was that FlightGear has to be launched with the command line. The position of the aircraft, the type of aircraft, the weather, time and many other options are passed as command line arguments. However, there is an easy GUI launcher that manages this for the user. Another disappointment was finding that most of the aircraft models shipping with the simulator were still under development. I tried my hand at the Cessna 172P, which was a production aircraft, meaning that it was not under development. Again, I must remind you that the only experience I have of sitting in the pilot's seat is in other simulators, so I can only draw contrasts with the other simulators.

The first difference that I noticed was that the Cessna 172P starts rolling on the taxiway at idle thrust (around 850rpm). This does not happen in MS Flight Simulator, nor did it happen in Terminal Reality's FLY! Can someone who has actually flown a Cessna 172P confirm that this is it's natural behaviour?

Another difference is that the graphics feel rather primitive. The aircraft seem to have loads of sharp edges and plane surfaces. Or it may be that the lighting engine is not very good.

The aircraft seem to handle great. In case you don't have a joystick, the aircraft can be controlled with just a mouse. Of course, the mouse yoke exists in MS Flight Simulator too, but somehow, I found the mouse yoke in FlightGear to be much easier to use. Elevator trim can be adjusted using the scroll wheel, a rather nice touch. It means that most of the time, I just need the mouse to control the aircraft, and need not touch the keyboard. The mouse can easily switch from mouse to look-around to yoke with the right-click, again a very useful feature. It definitely beats MS Flight Simulator's rather complicated right-click then check/un-check mouse yoke. Further, holding the middle mouse button and moving the mouse forward/backward adjusts the throttle.

I have a CH Products FlightSim yoke along with CH ProPedals. What I found was that FlightGear already has bindings for these particular controllers, and I did not have to re-assign any buttons. In fact, the gear and flap switches behaved just the way CH products intended to have them behave, and trim for the elevator and rudder was also in place on the right buttons. In contrast, in MS Flight Simulator, I had to manually reconfigure the buttons, as the default bindings were only for a standard 4-axis, 4-button joystick with a POV hat. In contrast, FlightGear has bindings specific to the gaming hardware that you possess, and it is reconfigurable via XML files. So, even if you have a non-standard gaming hardware, you may create the XML file yourself, and submit it to the creators of FlightGear so that it can be included in the next version. A notable difference was that there were separate buttons for gear up and gear down, so the flip switch on my yoke meant to control the gear could actually be used like in a normal aeroplane. In contrast, MS Flight Simulator simply allows one button to togglet the state of the landing gear.

However, the POV hat switch is treated like a joystick, and pushing the hat down makes the camera look up and pushing it up makes the camera look down. This is not how I want the hat switch to behave, a quick edit of the XML file, and I have the configuration of the controller exactly how I want it.

The lack of good graphics is more than compensated by the excellent response that the simulator provides. I can hardly call it a game, that would be blasphemy. FlightGear is a simulator, and is free from the frills like the missions and stuff that come with MS Flight Simulator. However, it is not yet bug free, and nothing can be more irritating than to have the simulator hang up and then terminate a few feet from touchdown. On the occasions that it did not hang, I was more than pleased with the response of the simulator, it definitely feels better than MS Flight Simulator. Whether it is indeed more realistic than MS Flight Simulator is a question that I cannot answer, not having flown a real aircraft myself. However, I would urge the pilots reading my blog to give FlightGear a try and give us their valuable opinion.

I shall definitely put up more of my comments on FlightGear as I explore its features further.

Comments

Popular posts from this blog

On Harry Potter and why I dislike the series

There could not be a better time for this post. There could not have been a worse time for this post. Now that the penultimate movie of the series is out, and my facebook wall filled with people who loved the movie. But this is something I really wanted to say, and I shall say it anyway. Harry Potter is pathetic literature. Now, you must be wondering why I say that. There are many reasons. Firstly, the storyline itself is flawed. When a writer sits down to write anything, he/she must set up some essential rules about what is happening. These rules must remain constant irrespective of how many times he/she changes his/her mind. This is so that the readers are allowed to have some sensibility in what they are reading. In the fourth book, Rowling goes ahead and kills Cedric. Then, at the end of the book, the horseless carriages are there again. Nothing special. We all knew that they are horseless. But then comes the fifth book, and BAM, the horses are actually winged beasts that only thos...

On the Dvorak Simplified Keyboard

This is a post that I have been meaning to write from quite some time. Long hours spent typing code on my computer left my hands fatigued, and left me with a lot of pain in my wrists and fingers. That is when I decided to use the Dvorak. But I have got the same bad habit as Dr. Watson, to tell a story backwards. Of course, you must be wondering what the Dvorak is. The story of keyboards starts with the invention of the typewriter. Christopher Sholes, the inventor of the typewriter, tried with a two row piano style keyboard. But then, he got into many difficulties with the design. Then he finally settled for a four row design. This was similar to the QWERTY layout that most computers and typewriters today possess. The engineers at Remington, to whom Sholes had presented his design modified the layout a little further, and then the QWERTY was born. As typewriters became popular, people got used to the layout, and started practising touch typing, i.e. typing without looking at the keys...

The paradox of government

I'm fascinated by the concept of government, and the paradoxes it presents. On one hand, governments grant us a certain set of rights or liberties. On the other hand, they work to strip us of the very liberties they promise. Now, I don't mean that all governments strip people of liberties, but there are liberal regimes, and there are sufficiently restrictive and dictatorial ones. Both models may have results to show, it does not mean that people in a restrictive regime are unhappy (refer to Dan Dennett's TED talk , where he states that ideas or memes can be dangerous when taken from one part of the world, where they are widespread, and, using the virus analogy, where people are immune to the memes; to a part of the world where they are foreign, where people may not be immune to the memes and where people may get infected). History has shown that people were sufficiently satisfied with autocratic governments with a benevolent dictator, and that people in other parts of the ...